<\/figure>\n\n\n\nOz<\/strong><\/p>\n\n\n\n\nWhen General Shepherd asked him to take the lead in a cyber defense division of a new PMC group, Oz was ready to join Shadow Company\u2026 As their \u201cde facto leader,\u201d Oz uses both his elite special operations toolset on the ground as well as his skills in cyberwarfare. <\/li>\n<\/ul>\n\n\n\n <\/figure>\n\n\n\nGraves<\/strong><\/p>\n\n\n\n\nHe\u2019s back. You probably have questions. Graves does not have time for answers. He says he was never in that tank that exploded at the hands of the 141, and now it\u2019s back to business.<\/li>\n<\/ul>\n\n\n\n <\/figure>\n\n\n\nMila<\/strong><\/p>\n\n\n\n\nBiographical intel for this Operator has been [[REDACTED]]. <\/li>\n<\/ul>\n\n\n\n <\/figure>\n\n\n\nVelikan<\/strong><\/p>\n\n\n\n\nThe Shadow Company warden of Building 21 just got ousted by Konni Group, so now this \u201cgiant\u201d is ready for new operations. <\/li>\n<\/ul>\n\n\n\nEVENTS<\/h3>\n\n\n\n <\/figure>\n\n\n\n <\/figure>\n\n\n\nFaction Showdown<\/u><\/strong><\/p>\n\n\n\n\nChoose Task Force 141 or Shadow Company. The Faction with the most eliminations at the end of the event wins. Players can switch Factions at any time during the event. Complete all 5 challenges for each Faction to unlock a Mastery Reward for that Faction. Completing all challenges for the winning Faction earns additional rewards. Choose a side, fight until the last minute, get rewarded, and await further orders as the event concludes, prior to mid-season. This event will kick-off on August 4th. <\/li>\n<\/ul>\n\n\n\n <\/figure>\n\n\n\nCall of Duty Celebrates 50 Years of Hip Hop<\/u><\/strong><\/p>\n\n\n\n\nIn celebration of 50 years of hip hop, Modern Warfare II and Call of Duty: Warzone will have free content and special Bundles available throughout Season 05:\n\nDaily Login Rewards:\n\n3 War Tracks<\/li>\n\n\n\n Exclusive Weapon Blueprint<\/li>\n<\/ul>\n<\/li>\n\n\n\n Operators:\n\nSnoop Dogg <\/strong><\/li>\n\n\n\nNicki Minaj <\/strong>(In-Season)<\/li>\n\n\n\n21 Savage <\/strong>(Mid-Season)<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n <\/figure>\n\n\n\n <\/figure>\n\n\n\n <\/figure>\n\n\n\nGAMEPLAY<\/h3>\n\n\n\n Movement<\/u><\/strong><\/p>\n\n\n\n\nSlide<\/strong>\n\nDecreased slide time and increased slide velocity, so the Player covers the same distance in a shorter amount of time<\/li>\n\n\n\n Allowed the Player to fire slightly sooner after initiating a slide<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n\nJump<\/strong>\n\nSmall increase to the lateral velocity boost while jumping<\/li>\n\n\n\n Small reduction to the landing slowdown penalty while landing <\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\nWEAPONS<\/h3>\n\n\n\n New Weapons<\/u><\/strong><\/p>\n\n\n\n <\/figure>\n\n\n\nFR Avancer (Assault Rifle)<\/strong><\/p>\n\n\n\n\nWith a blinding fire rate and exceptional maneuverability, in the right hands, this aggressive bullpup rifle can dominate the battlefield.\n\nUnlocked via Battle Pass <\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n <\/figure>\n\n\n\nCarrack .300 (Sniper Rifle)<\/strong><\/p>\n\n\n\n\nThis semi-auto bullpup sniper rifle features an exceptionally high fire rate and a unique design for best-in-class handling and stability when on the move.\n\nUnlocked via Battle Pass <\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n <\/figure>\n\n\n\nCustomizable Throwing Knives<\/strong><\/p>\n\n\n\n\nPlayers can now select Lethal Equipment Skins (in-match only) <\/li>\n<\/ul>\n\n\n\nWeapon Balancing <\/u><\/strong><\/p>\n\n\n\n \u00bb Light Machine Guns \u00ab<\/strong><\/p>\n\n\n\n\nRAPP H<\/strong>\n\nIncreased semi auto Damage<\/li>\n\n\n\n Reduced semi auto rate of fire<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n\nThe following weapon changes are applicable to Warzone only. <\/em>While we are generally pleased with the state of Weapon balance in Warzone, our work is never done. Internal data has shown that the Cronen Squall is still performing better than we would like\u2013enough so that it would restrict the pool of viable Weapons. Our main focus of these changes is and always will be to broaden gameplay options at every level of play. Not all Weapons have the potential to sit atop the charts\u2013and that is okay. As long as those Weapons enable a playstyle or have a niche in which they can thrive, that is our goal. Below you will find changes that aim to level the playing field between some of the top and bottom performers.<\/em><\/p>\n<\/blockquote>\n\n\n\n\u00bb Assault Rifles \u00ab <\/strong><\/p>\n\n\n\n\nChimera<\/strong>\n\nClose-mid Damage increased <\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n\nM13B<\/strong>\n\nHeadshot Multiplier increased<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n\u00bb Battle Rifles \u00ab<\/strong><\/p>\n\n\n\n\nCronen Squall<\/strong>\n\nMaximum Damage decreased<\/li>\n\n\n\n Minimum Damage increased<\/li>\n\n\n\n Neck Damage Multiplier decreased<\/li>\n\n\n\n Upper Torso Damage Multiplier decreased<\/li>\n\n\n\n Lower Torso Damage Multiplier decreased<\/li>\n\n\n\n Limb Damage Multipliers decreased<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n\u00bb Light Machine Guns \u00ab<\/strong><\/p>\n\n\n\n\nHCR 56<\/strong>\n\nLimb Damage Multipliers decreased <\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n\nRAAL MG <\/strong>\n\nHeadshot Multiplier increased <\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n\u00bb Submachine Guns \u00ab<\/strong><\/p>\n\n\n\n\nMX9<\/strong>\n\nClose-mid Damage increased<\/li>\n\n\n\n Neck Multiplier increased<\/li>\n\n\n\n Upper Torso Multiplier increased<\/li>\n\n\n\n Lower Torso Multiplier increased<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n\nMinibak<\/strong>\n\nDamage step added at mid-far range<\/li>\n\n\n\n Minimum Damage decreased<\/li>\n\n\n\n Headshot Multiplier increased<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n\nLachmann Sub<\/strong>\n\nMaximum Damage Range decreased<\/li>\n\n\n\n Close-mid Damage Range decreased<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n\nVEL-46<\/strong>\n\nNeck Multiplier increased<\/li>\n\n\n\n Upper Torso Multiplier increased<\/li>\n\n\n\n Lower Torso Multiplier increased<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n\nBAS-P<\/strong>\n\nMaximum Damage Range increased<\/li>\n\n\n\n Neck Multiplier increased<\/li>\n\n\n\n Upper Torso Multiplier increased<\/li>\n\n\n\n Lower Torso Multiplier increased<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n\nFennec 45<\/strong>\n\nMaximum Damage increased<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n\nLastly, we are aware of concerns surrounding the Signal 50 in Warzone. While our data does not suggest the Signal 50 is out of the normal range in performance, its experiential impact for Players is equally important to us. At this time we do not feel it is necessary to make changes to the Signal 50, but we will continue to monitor the data and your feedback closely.<\/em><\/p>\n<\/blockquote>\n\n\n\nEQUIPMENT<\/h3>\n\n\n\n Adjustments<\/u><\/strong><\/p>\n\n\n\n\nDrill Charge<\/strong>\n\nReduced damage from drilling when a Player is stuck with a Drill Charge, providing a larger opportunity for death from explosion<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n\nRecon Drone<\/strong>\n\nRecon Drone\u2019s health bar now updates every time the drone is accessed<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n\nTactical Camera <\/strong>\n\nRemoved audio distortion when failing to use a Tactical Camera <\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\nPERKS<\/h3>\n\n\n\n Adjustments<\/u><\/strong><\/p>\n\n\n\n\nBomb Squad<\/strong>\n\nBomb Squad will protect against death from explosive Equipment stuck directly to the Player when fully armored | Warzone only<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n\nQuick Fix<\/strong>\n\nAdded visual cues for attacking someone with active Quick Fix<\/li>\n\n\n\n Entering an objective with Quick Fix equipped will now visually show when the health regeneration effect is active. <\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\nAUDIO<\/h3>\n\n\n\n Adjustments<\/u><\/strong><\/p>\n\n\n\n\nFurther improved audio balance to favor some sounds over others (i.e. Airplane audio will be mixed down when using voice chat)<\/li>\n\n\n\n Added alert sound from pets when being spotted<\/li>\n<\/ul>\n\n\n\nAudio Bug Fixes<\/u><\/strong><\/p>\n\n\n\n\nFixed an issue where knife pickups could play an incorrect sound<\/li>\n\n\n\n Fixed an issue where the out of bounds sound would repeat incorrectly <\/li>\n<\/ul>\n\n\n\nUI\/UX<\/h3>\n\n\n\n Adjustments<\/u><\/strong><\/p>\n\n\n\n Updated CODHQ Landing Page <\/strong><\/p>\n\n\n\n\nAdds Game Mode tiles to the Games section of CODHQ, allowing Players to jump to a specific row from the CODHQ menu <\/li>\n<\/ul>\n\n\n\n <\/figure>\n\n\n\n <\/figure>\n\n\n\nSkin Carousel in the Lobby<\/strong><\/p>\n\n\n\n\nAdded a carousel that allows Players to change the skin of their selected Operator while searching for a Match.<\/li>\n<\/ul>\n\n\n\n <\/figure>\n\n\n\nCombat Detail Widget<\/strong><\/p>\n\n\n\n\nAdded a new widget that provides info upon Player death:\n